Monday, 29 September 2008
Tit for Tat
Second only to my collection of spank journalism was my horde of game guides and books from Japan. Or 'Mook' as those wacky guys would call them. I was never sure if Mook was a new term for a game guide or just the result of a dodgy translation by some kid on work experience. When I used to flat share with Paul Glancey I kept my stash of game guides, art books, and prized one-off-the-wrist material hidden in a cupboard. Using markers and small strips of paper wedged into the doors I was able to discover that wandering hands had been hunting for my tug tomes. I had to bring them out of hiding to stop Paul wrecking the sleeves of my expensive imports. Japanese books had wraparound sleeves which always got wrecked when people tried to slot books back into the shelf, forcing them down and ripping the covers. Thanks Paul! You owe me a copy of Pure please. 360 version thankyou...
Sunday, 28 September 2008
Too Human Error
Humble pie please. Just a little slice though. It's far from perfect but Too Human wasn't the crock I expected it to be after picking up a copy on the cheap from the high street. There are some really good things in there, just buried under a lot of crap. If they manage to get a sequel out before we all turn to dust then hopefully they will address some of them. So what's different since the last time I talked about it? Controls mainly. Once you get used to the unusual targeting methods and the bonkers camera then you've overcome a huge hurdle that turned a lot of people off game. Even then the system has it's flaws but overall it works well for the mass carnage that ensues. During Helheim, when you're besieged by thousands of undead (there really are thousands...), you'll understand why the controls work the way they do. The one-against-hundreds warfare has me hooked despite the fact that gathering together a complete LVL50 elite set is the most annoying 5pt achievement ever conceived!
Rest my Sackboy on your chin
I'm talking about the star of Sony's 'big' game that causing beta key mania across the web right now. I am not talking about Richards nickname during his tenure at Comptons of Soho. Do you get the fuss over Little Big Planet? It's a game that is so far removed from the stuff I enjoy playing that I am still pretty pleased that I don't have a PS3. I expect reviewers to get washed up in the furore and throw high scores all over it but this will be a lot like Wii Fit. You'll have a little giggle with your mates for a few hours then the whole affair becomes too much effort for what you get back.
Rest my Sackboy on your chin
I'm talking about the star of Sony's 'big' game that causing beta key mania across the web right now. I am not talking about Richards nickname during his tenure at Comptons of Soho. Do you get the fuss over Little Big Planet? It's a game that is so far removed from the stuff I enjoy playing that I am still pretty pleased that I don't have a PS3. I expect reviewers to get washed up in the furore and throw high scores all over it but this will be a lot like Wii Fit. You'll have a little giggle with your mates for a few hours then the whole affair becomes too much effort for what you get back.
Monday, 15 September 2008
Dead Cert
Dead Space looks great. Yeah, it's EA though. And EA suck right? I have never knowingly bought an EA game and to have one on my must-buy list is really quite something I can assure you. And they're really pushing this one. With a slew of carefully edited trailers, comic tie-ins and behind-the-scenes video they are going to great lengths to educate the audience about the joys of Dead Space. What I've seen so far is pretty good too. The real-time HUD implementation is class. The graphics engine and game mechanics look superb. And if you're going to pinch some ideas for a story then grabbing elements from both The Thing and Alien ain't a bad place to start. Of course it could still turn out to be a bigger stinker than a charity shop doorway after a tramps piss party but I'm keeping an open mind right now. It also prompted me to knock-up a new Mean Machines dude in honor of it's potential. I'll be doodling a lot more of these guys for games that deserve it so keep your eyes peeled if this floats your boat.
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